![]() ![]() My Time at Sandrock will maintain the simulation versus RPG balance that My Time at Portia had, with more depth for both. It’ll be up to you to use your wits and skills to unite the townsfolk and rebuild the city into a beacon of prosperity. Shops are run down, buildings are empty, and people are looking to leave. Recruited to Sandrock to be a Builder, you’ll arrive to find the town in a sad state. Finally, we’re going to self-port to the consoles so that we can make sure all the content is consistent across all platforms. Fifth, make sure the sound and voice-acting in this game are up to standard. Fourth, optimize it and make it as bug-free as possible (we learned a lot of lessons from Portia). Third, we’re going to have a dedicated single-player RPG and a special mode where friends or strangers can play together. ![]() We’re still aiming for a Miyazaki-inspired kind of world, but with a few other surprises thrown in… Second, we wanted to have the overall story arc be more satisfying, but also with more focus on each individual NPC. First, Sandrock will have a similar pathos to My Time at Portia, but offer a completely new experience with new types of gameplay. On top of that, we really wanted to include a form of multiplayer that would really meet expectations for our players, and My Time at Portia’s programming structure just didn’t support that. We required better graphics, better optimization, more story, and more satisfying gameplay systems: basically, we needed better production values across the board. But as we delved deeper into game production, we realized that in order to fully express the tale of Sandrock, we needed to start from scratch. When we started working on Sandrock, it was supposed to be a downloadable addition to My Time at Portia. A full release is planned for spring 2022 for PC via Steam, GOG, the Epic Games Store, as well as all major consoles, the Xbox Series X and S, PlayStation 5, Nintendo Switch, PlayStation 4, and Xbox One in summer 2022. It will launch first for PC via Steam Early Access in March 2021. Pathea Games has announced a sequel to My Time at Portia, called My Time at Sandrock. The combat elements may require some adult input for the very young.By William D'Angelo, posted on 01 November 2020 / 1,429 Views Design and layout skills also mean players can enjoy the character maker and home customisation aspects. You do need to have some tenacity in planning and building to progress, but there's little time pressure on this. The simple exploration and gentle gameplay work for younger players. Skill Levelħ+ year-olds usually have the required skill to enjoy this game. Players can ‘spar’ with townspeople meaning they can deal out punches, none of the characters will show injuries or suffering, however. ![]() ![]() The game also contains minor violence against human-like characters. These llamas vanish in a puff of smoke when defeated. For example, players can attack colourful llamas to get crafting material. The game contains non-realistic violence in a child-friendly setting and unrealistic violence against fantasy characters. Eventually, you will have the town built and can take your profits and convert the empty prairie lands around you into farmable land for a more leisurely lifestyle, then sell your crops, or transform them into delicious dishes.Ĭontent RatingRated PEGI 7 because it features non-realistic violence in a child-friendly setting or context, mild violence that lacks any apparent harm or injury to human-like characters and violence that lacks any apparent harm or injury to fantasy or mythical beings and creatures. You can also craft items needed by over 30 characters, with their own story.Īs you progress you learn to fight, level up your skills and hone a character that excels at either crafting, combat or social skills depending on your play style. Each is assembled piece by piece at first. Your workshop is an intricate set of machines that produce parts of the structures needed for the town. As you do this, you explore a huge desert world with ruins to find, ancient relics from the Old World, dangerous dungeons and their denizens. It's up to you to gather resources, build machines, workshops and production machines to restore the town's former glory. You start by working as a builder, but soon discover a world of things to do and people to help. It's set in the same wholesome yet post-apocalyptic world as My Time at Portia. My Time at Sandrock is a life-simulating role-play game where you restore a run-down town. ![]()
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